(taken from Studying Film)
M I S E EN S C E N E
M I S E EN S C E N E
This term originally developed in relation to theatre and literally
translates as 'putting on the stage'. For our purposes it refers to 'placing
within the shot'. A significant part of the meaning produced by a film comes
from the visual content - this is to a large extent how the story is told. What
a shot consists of is therefore crucially important. As James Monaco writes, '[b]ecause
we read the shot, we are actively involved with it. The codes of mise en scene are
the tools with which the filmmaker alters and modifies our reading of the shot'.
The elements covered by mise en scene are: setting, props, costume,
performance, lighting and colour. But in addition to choosing what is to be
included in a shot, someone also has to decide how the elements are to be
arranged. In other words, composition is also central to mise en scene. A
director needs to make a number of decisions when deciding on shot content and arrangement.
It needs to be recognized, however, that though the director is the person
ultimately responsible for such matters, film conventions established over time
can also play a large part in shaping mise en scene. Genre films tend to
require particular elements, thus restricting the director's freedom. We also need
to be aware that while we may try to determine the meanings produced by a shot,
it
is very likely that other spectators will interpret differently,
especially when viewing from a different cultural perspective. In other words
shots can be polysemic; they can have many meanings.
Long Take
If shot sizes tend to be large at the beginnings of films and scenes, an
equivalent characteristic can be noted for shot duration or the length of a
take. The average duration of a shot is approximately 6 seconds, but
introductory shots are often at least twice this length. Again, the pace tends
to be slower in order to allow the viewer more time to become acquainted with
characters and locations. If we look at 2 minutes from near the beginning of
Cinema Paradiso (1989) we find only five shots. Within this time we are
introduced to the main character Salvatore and his wife, who informs him that
an old friend, Alfredo, has died. This leads into a flashback to his youth
which goes on to provide his
childhood memories, which constitute the bulk of the film. If we then
look at a 2-minute period from the climactic section of the film, when
Salvatore saves Alfredo from a fire in the village cinema, we find 52 shots.
The narrative a//ows short takes because we know the location and characters
well, and the narrative also requires short takes because the scene involves
action and panic. Imagine the effect if we reversed the shot durations: 52 shots
in 2 minutes to introduce characters and only five shots to cover 2 minutes of
fastmoving action. There can be other reasons for long takes in a film. Orson
Welles famously, and Jean-Luc Godard infamously, have used long takes. In
Godard's Weekend (1968) one shot lasts 8 minutes and gradually reveals to us a
long line of cars in a traffic jam. As well as also helping to ensure that the
film is 'alternative', which was no doubt part of the director's intention, the
shot also helps make one of Godard's points about cultural life and consumerism
in 1960s France - the point being that while the trend of going away for the
weekend grew, it increasingly resulted in people spending the weekend in
traffic jams. Welles began Touch of Evil (1953) with a shot that lasts
over 3 minutes. It begins with a close up of a bomb being planted in a car. The
camera then rises to give us a bird's eye view of the situation, including the
car driving off. The camera tracks to catch up with the car, then drops down to
enable us to hear a banal conversation between a border guard, a woman and a
man. This technique builds suspense as we are expecting an explosion, which
soon follows and brings the shot to a close. Being the exception to the rule
begs the question: why use a long take instead of editing together several
shots covering the same action? It could be argued that in this instance we are
given an overview of what is happening in adjacent locations simultaneously as
a way of providing us with the bigger picture. However, if this is the
intention, then why is the technique not used more frequently? Alternatively it
could be argued that such a shot was motivated more by style than by the requirements
of the narrative, which is not necessarily undesirable. For now it is
sufficient to note that it is a technically impressive shot with incredibly
complex timing which has certainly gained a place within the study of film. As
Richard Maltby notes: [V]isual style is not usually so conspicuous an element
in a movie's performance. In Touch of Evil we notice the emphasis on the
camera as an active agent in the manipulation of the audience precisely because
we are used to the more anonymous and self-effacing strategies associated with
Hollywood camerawork. Long takes or extravagant camera gestures stress the
existence of an instrumental, manipulative presence. Having suggested that the
long take at the beginning of Touch of Evil may be more to do with style
than with content, it would be wrong to assume that this is always the case.
T/7a/' regularly uses takes throughout the film of almost a minute's duration.
However, the length of the takes is not particularly noticeable because they
seem to suit the narrative. The film is set in a small, rural community in
Africa. The pace of life is slow and the story is not action driven. The
cause-effect processes within the film develop gradually. The narrative
requires long takes. What is also noticeable is the lack of camera movement in
many of these long takes. The camera allows the narrative to unfold in front of
it without trying to add meaning through movement. A further reason for these
long takes, which often tend to be long shots too, is the location of the film.
The village is surrounded by wide open spaces; there is little to interrupt the
vast horizons. Director Idrissa Ouedraogo allows events to unravel against this
backdrop of uninterrupted space with a minimum of interference, whereas within
the more enclosed confines of most film locations, there is a need to switch to
different camera angles and shot sizes, if only to cover all the action. Hitchcock
took the long take one stage further in Rope (1948). A reel of film normally lasts
no longer than 10 minutes and Hitchcock filmed so that each reel was one
complete take. What is more, he began and ended each reel with someone or something
passing close to the camera lens so that the screen went dark. At these points
the reels were edited together so that the whole film appears to be one long
continuous take lasting 80 minutes. The camera continually tracks around the
apartment in which the film takes place, following characters and actions to
give a variety of perspectives.
Deep Focus
One last aspect of cinematography remains, this being depth of field.
Depending on shutter speed, aperture and the amount of light available, a
camera can focus on just a small part of what is in the frame or on the whole
scene. Focusing on only part of a frame is known as shallow focus and is often
used as a device for encouraging the audience to concentrate on a particular
part of the scene. Conversely, seeing everything in focus, from foreground to background,
is known as deep field photography or deep focus. This technique has probably
never been shown more clearly than in the scene referred to earlier (p. 95)
from Citizen Kane when Kane as a small boy is seen playing in the snow
in the background while his mother and Thatcher talk in the foreground. The
shot begins as an exterior shot of Kane. The camera then moves back through a
window and past Kane's mother and Thatcher. The camera continues to track back
through a doorway, at which point Mrs Kane and Thatcher move to sit in front of
the camera. The shot was arranged and filmed by cinematographer Gregg Toland so
as to be in focus from foreground to background. It is difficult not to suspect
that the shot was contrived to illustrate deep focus; as with other techniques
in Citizen Kane, such as use of low key lighting and extreme camera
angles, the deep focus here is hardly subtle and can leave the viewer
remembering the style of the film rather than its narrative. This is a
criticism Robert McKee makes of Welles, claiming that Citizen Kane is
all style and no content; in effect, style is the film's content, our eye stops
at the screen and does not get through to the narrative. For McKee style should
provide access to the narrative and strengthen it.
Montage
The best known example of discontinuity editing is montage, which
was much used by Eisenstein, most famously in Battleship Potemkin (1925)
in the Odessa Steps sequence (see also Chapter 14). Here the shots that are
edited together do not flow smoothly; instead they clash: they conflict with
each other. The sequence switches, in a spatially disorientating way, between
views of the Tsar's advancing troops and views of the fleeing citizens. The
troops are armed, menacing and inhuman; the citizens are unarmed, vulnerable
and all too human. The juxtaposition of meanings between the shots results in
new meanings, produced by the viewer on seeing the montage of shots that are
pieced together. It is also possible for the pace of editing to create a rhythm
which itself produces meaning. In the shower scene in Psycho there is no
logical progression to the way in which the stabbing of Marion is visually
presented; it is a montage of shots. The shots are short and are filmed from a
variety of angles - a rhythm is set up by the editing which emphasizes the frenetic
rhythm of the stabbings. The knife comes from different directions and these
shots are intercut with short shots of Marion struggling. The effect of the
sequence is to create a feeling of confusion, madness, panic. No doubt
precisely what Hitchcock wanted.
E D I T I N
G
After the completion of filming, the final stage is editing, the
selection and piecing together of shots to form the completed film. Just as a
range of choices exists for the cinematographer when manipulating light and
using a camera, so editing offers many possibilities.
C o n t i n
u i t y Editing
One of the key principles is continuity editing. Most films, in
one way or another, attempt to have us fully engrossed in what we see. The
intention is that we escape into the film for the duration of the screening.
The concept of 'willing suspension of disbelief sums up the experience of much
film-going. We know that what we see on the screen isn't real, in other words,
we disbelieve it, but in order to fully engage with the film we willingly
suspend that disbelief - we happily ignore our doubts about the authenticity of
what we see. We allow ourselves to enter the world (the diegesis) of the film. In
order that we can experience films in this way, it is important that we are not
reminded that we are watching a film and that we are not confused by an
incomprehensible presentation of events
in the narrative. Annette Kuhn writes: 'Continuity editing establishes spatial
andtemporal relationships between shots in such a way as to permit the
spectator to "read" a film without any conscious effort, precisely
because the editing is "invisible".' (in Cook and Bernink, 1999, p.
40) For this to be possible, it is essential that the shots flow smoothly from
one to another and that our attention is not drawn to the edit points. In
effect, the shots support each other. One shot logically leads to the next and
to a degree we expect the next shot: there is a continuity between one shot and
the next. A number of techniques help make this possible.
C r o s s -
c u t t i n g
Cross-cutting is an invaluable editing technique and is commonly used
for building suspense. It consists of editing together shots of events in
different locations which are expected eventually to coincide with each other.
We shall look in Chapter 10 at the way omniscient narration can build suspense
by providing an overview of different areas of action, and cross-cutting is the
realization of such a narrative approach. At the end of Lock, Stock and Two
Smoking Barrels (1998) we are aware that Tom is desperately trying to get
rid of two shotguns which he believes are incriminating evidence. However, we
then cut to a pub where his associates have just learned that the guns are
worth a fortune. Suspense is built through editing between Tom trying to dump
the guns into the Thames and his associates desperately trying to phone him to stop
him getting rid of the guns. In one respect, cross-cutting breaks the film's
continuity by suddenly jumping to another scene; however, the close linking together
of the two scenes ensures coherence.
The 180
Degree Rule
There are a couple of important 'rules' associated with editing. The 180
degree rule specifies that the camera should not have 'crossed the line'
of action when two shots are edited together. This is particularly important
during a scene where two characters are interacting with each other in some
way. We will have subconsciously noted that one character is on one side of the
screen while the other is on the opposite side. The line of action is an
imaginary line passing through the two characters. If the camera were to be placed
on the other side of the action in the next shot, then the position of the
characters would be reversed (see Figure 6.6). It could take the viewer a
second or two to realize what had happened and this might interrupt involvement
in the film. In reality audiences are fairly adept at quickly ascertaining what
has happened in such an edit; indeed, it is increasingly common to see the line
crossed. In the cafe scene when Jimmy and Henry meet towards the end of GoodFellas
(1990), the camera crosses the line but our involvement is not dramatically
disrupted. The two ways of safely crossing the line are to either track across
the line in one continuous shot or have an intermediate shot on the line in
between the two shots.
The 30
Degree Rule
The 30 degree rule (Figure 6.7) indicates that if two shots of
the same location or action are edited together, then either the camera should
move position by at least 30 degrees or the shot size should radically change.
If this does not happen then the effect is a jump cut. The elements within the
shot appear to jump slightly, producing a disconcerting effect on the viewer.
Jump cut
An edit between two shots which results in an abrupt and conspicuous
change in the shot content
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